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AI Insights · Timothy · July 2022

Top 5 Hypercasual Games Performance in Oceania Q2 2022

Discover the performance trends of the top 5 hypercasual games in Oceania during the second quarter of 2022, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games Performance in Oceania Q2 2022

During the second quarter of 2022, the top 5 hypercasual games in Oceania showcased varying performance trends across weekly downloads, revenue, and active users. Here’s an overview of how these popular games fared during this period.

Fill The Fridge! from Rollic Games experienced a decline in weekly revenue, starting from approximately $2.2K at the end of March and dropping to around $837 in early May. However, revenue saw a gradual increase towards the end of June, reaching about $1.5K. Weekly downloads showed a similar trend, decreasing from 65.6K in late March to 26.1K in early May, before recovering to 52.4K by the end of June. Weekly active users fluctuated, peaking at 123.3K in the last week of June from a low of 78.7K in early May.

Tall Man Run by Supersonic Studios Ltd saw a significant rise in weekly revenue from the beginning of April, starting at negligible amounts and peaking at $249 by the end of May. Downloads surged dramatically from 1.6K in late March to a peak of 64.8K in early May, before tapering off to 17.5K by the end of June. Active users followed a similar pattern, rising from 2.5K in late March to a peak of 129.6K in late May, and then declining to 62.9K by the end of June.

Count Masters: Crowd Runner 3D from Freeplay LLC showed a consistent decline in weekly revenue from $188 in late March to $33 in late May, with a slight recovery to $74 by the end of June. Weekly downloads remained relatively stable, starting at 23.8K in late March and finishing at 22.5K by the end of June. The game maintained a strong active user base, fluctuating between 84.9K and 107.2K throughout the quarter.

Parking Jam 3D by Popcore GmbH saw a peak in weekly revenue in mid-April at $1.3K, which gradually declined to $817 by the end of June. Downloads peaked at 30K in mid-April and then dropped to 14.3K by late June. Active users saw a similar trend, reaching a high of 58.8K in late April before declining to 37.9K by the end of the quarter.

Gem Stack from Rollic Games showed a steady weekly revenue trend, averaging around $200-$294 throughout the quarter. Downloads peaked at 28.6K in late May before declining to 10K by the end of June. Active users also showed a growth trend, peaking at 66.6K in late May and then slightly declining to 42.6K by the end of June.

These insights into the top hypercasual games in Oceania for Q2 2022 highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022